STRUCTURALdeviations - Journal

The Untold Story: How the iPhone Blew Up the Wireless Industry

The Untold Story: How the iPhone Blew Up the Wireless Industry Wired in a surprisingly detailed overview of the iPhone development.

To ensure the iPhone's tiny antenna could do its job effectively, Apple spent millions buying and assembling special robot-equipped testing rooms. To make sure the iPhone didn't generate too much radiation, Apple built models of human heads — complete with goo to simulate brain density — and measured the effects. To predict the iPhone's performance on a network, Apple engineers bought nearly a dozen server-sized radio-frequency simulators for millions of dollars apiece. Even Apple's experience designing screens for iPods didn't help the company design the iPhone screen, as Jobs discovered while toting a prototype in his pocket: To minimize scratching, the touchscreen needed to be made of glass, not hard plastic like on the iPod. One insider estimates that Apple spent roughly $150 million building the iPhone.

It's this level of dedication that sets Apple apart – now if only they officially released it here in Australia...

An Apple TV With a Blu-ray Player?

An Apple TV With a Blu-ray Player? NY Times speculates on the release of a new Apple TV with Blu-ray.

Imagine, however, if Apple introduced this product, say for $399: It plays Blu-ray disks. It lets you buy or rent movies and TV programs from the Internet. It automatically downloads and plays free video (and audio) podcasts. And it brings your iTunes music collection to your living room.

I have been considering buying a PS3 for a while now, but as I'm not really into gaming, this might be a strong contender if the price is right (yes, even if I've already forked out the cash for the "first" AppleTV)...

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